Die Slightly Mad Studios haben zum Wochenende für alle
pCARS-Unterstützer mit Status Teammitglied+ oder besser eine neue
Version zum Testen freigegeben - Details zu den Verbesserungen.
Für
Project CARS-Tester mit dem Status Teammember+ oder besser ist nun das
Build 583 verfügbar. Passend zum Wochenende erhalten die World of Mass
Development-Mitglieder damit die Möglichkeit sich von den jüngsten
Verbesserungen dieser Woche selbst zu überzeugen.
Unter anderem
haben die Entwickler an der Mehrspielerkomponente gearbeitet aber auch
das Flaggen- und Strafensystem weiter verbessert und bei der
Renderengine Änderungen vorgenommen. Wie dem detaillierten,
nachfolgenden Changelog zu entnehmen ist, wurden darüber hinaus auch
einzelne Strecken und Autos überarbeitet.
Build 583 (11/10/13, Team Member+) Steam multiplayer: -Now enabled by default. To run MP on the Java dedicated server, use the new command-line option -javamp
Render: -Added large address aware flag to all DX9 shader creation calls -Fix CSortList item for all Little Endian platforms -SkyRing alphatest shader can use Transparency Super Sampling in MSAA modes
Flag & penalty bug fixes: -Fixed wrong way crash tests, as the 'is going wrong way' variable wasn't being updated when wrong way was disabled -Now including player v player collisions (we have an issue in MP where if someone is DQ'd, the race doesn't end) -Safeguarding flag withdrawl as they can legitimatelly raise & withdrawl on the same frame -Added flag reason to flag network message
Common: -Enabled
LARGEADDRESSAWARE option to access additional memory if available.
Increase Game Pool size if this memory is detected too
Tracks: -Sakitto: Resaved HUD map as compressed map -Emirates Kartdrome: TRD changes, AIW basic, trd file, uploaded raceline (not yet avaliable in game) -Northampton: Add new textures for race control building and national pit building
Build 582 (10/10/13, Team Member+) Steam leaderboards wip: -Added
global leaderboard versioning. This is done client-side without any
need for server support, and will allow us to do full stat wipes on
Steam in the future, with similar behavior to current server-controlled
wipes (previous personal bests are wiped and won't be reuploaded to new
clear leaderboards) -Updated all stats and leaderboard handling code to support global leaderboard version. -Added support for all Leaderboard calls on PC to target either Java-based HttpApi server or Steam. -Started initial work on Steam leaderboard implementation
Common: -Improved
filename handling within GUI Helper Classes to reduce extra copies, and
simplify passing around filenames within scripts Racing flags & penalties: -Implemented black flag -Converted all coloured flag calls to event messages, so it'll be consistent with online -Added disqualification functionality on collision of wrong-way driving -Added new disqualification for not adhering to previous penalties -Fixed blue flag showing up for ghosts bug + showing up for opponents on the same lap -Moved disqualify flow through the penalties manager -Added ability to disable racing flags from data -Added ability to disable certain types of penalties based upon penalty category in data
Cameras: -Code to bind camera editor to a particular camera manager
Career: -Connecting CareerResults screen to ChampionshipManager and ProfileData
Render: -Boot sequence textures are no longer affected by texture quality setting (fixes blurry login screen etc) -DX11 MSAA now uses Transparency Super Sampling (most track object and foliage shaders that would benefit)
Physics: -Caper
Stockcar: New physics. New tire with an oval specific carcass (1-2 mile
banked). New tread agian tweaked with lower grip and harder compound.
Heating and camber heat generation tweaked to look as close as i can get
it for now. Complately new assymetrtical setup tuned for the 1-2 mile
banked ovals (although it works pretty well at flatter track like
Harrison Pike). (Please don't tweak the setup as our GUI dsen't handle
the assymetrical yet. Drive it stock) -Tires: FC carcass test round, internal model refinements -Palmer JPLM: ride height and bump stops, side aero, new dampers and various bits of setup tuning
Animation: -Add animation sequence support to stop all playing animations and stop animation now removes queued animations
Tracks: -Northampton:
Added tents, vendors, flags and viewer placed trackside stuff to all
variations, added checkpositions values to the tracklights files -Northampton Stowe: Fixed collision issue on the inner tyres at Stowe -Northampton National: Fixed rouge armco blocking the track
Build 580 (9/10/13, Team Member+) Render: -HUD trackmap rendering fix for DX11 -DX11/DX9 Renderer support for switching modifiable prim types -Fix
for (most) GUI textures being blurred by texture settings. (Also fixes
the loading screens disappearing bug when texture level is set to Low) -DX11/DX9
add TextureSpec flag to turn off the texture downsizing that is
automatic from the texture detail settings. Use this new feature for the
headlight texture registration
Base: -Fixed BNetBuffer var init order and removed error check that would fail cause event processing to fail
Tracks: -Northampton:
Added bendable armcos to all track variations, fixed skyring being to
bright and too high, added adverts on most prominent advert boards and
areas around the track, adding Silverstone Stowe visual metal gates
around the outer boundaries of the track (We have another drive
throughable armco in National) -Anhalt: Textures change, Anhalt GP physics objects
Vehicles: -Caper
Stockcar: New tire and physics. New Carcass and tread that works like
expected for this vintage Stokcar roadrace bias belted slick. New rear
suspension trackbar geometry to even out the left/right issues. Road
race soft suspension setup. All cambers and heat tuned Tire temps set
the more sensitive layer mode
Build 579 (8/10/13, Team Member+) Base: -BNetBuffer
added for serialisation of BAppEvent members in LoadNetBuffer and
RestoreNetBuffer, required now when sending across network
Online: -Move AddEvent_EnterRace_Online to the same frame as MP settings -Updated
NodeUserId to include both server-assigned user id and Steam id.
Removed explicit Steam id from multiplayer session structures, now the
dual node user id is used instead
Common: -Fix random crash caused by preloading assets in RCFs.
TextDB: -Updated textDB with new disqualification message
Tracks: -Anhalt: XML texture deleted -Anhalt: Ground cover updated -Northampton:
Fixed hovering walls fixed offset shadow casters at fences fixed
further occluding issues by too aggressive placed occluders
Vehicles: -Vehicle damage: Inverted red channel of crumple texture to correct direction -Ruf RGT8: LODX/CPIT interior mapped and textured
Build 578 (7/10/13, Team Member+) Career: -GUIHandler for Career Results screen accessible through Dashboard->Career Results
Online: -Added
"steam mode" flag to dedicated server enumeration. In Steam mode only
one fake DS is returned and joined automatically. With this change the
game no longer connects to Java-based dedicated servers when running
with -steammp command-line option
Animation: -Fix MGDF writing of animation sequence PlayBackInfo data -Fix
animation script builder queued animations missing custom playback info
and add memtraces. Gracefully handle playing invalid animation
sequences
Tracks: -Anhalt: Viewer objects added -Northampton Stowe: Added metal gates to block access to outer terrain visually -Northampton:
First pass of viewer trackside assets, stowe removed inner collsion
mesh, fixed further inaccuries between collisions and render mesh, added
paddock pit-trucks and first pass of trackside assets for GP variation Vehicles: * Ford MkIV: calibrated CPIT gauges
related Links: » Quelle: speedmaniacs.com
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