 
  Die Slightly Mad Studios haben zum Wochenende für alle 
pCARS-Unterstützer mit Status Teammitglied+ oder besser eine neue 
Version zum Testen freigegeben - Details zu den Verbesserungen.
  Für
 Project CARS-Tester mit dem Status Teammember+ oder besser ist nun das 
Build 583 verfügbar. Passend zum Wochenende erhalten die World of Mass 
Development-Mitglieder damit die Möglichkeit sich von den jüngsten 
Verbesserungen dieser Woche selbst zu überzeugen.
  Unter anderem 
haben die Entwickler an der Mehrspielerkomponente gearbeitet aber auch 
das Flaggen- und Strafensystem weiter verbessert und bei der 
Renderengine Änderungen vorgenommen. Wie dem detaillierten, 
nachfolgenden Changelog zu entnehmen ist, wurden darüber hinaus auch 
einzelne Strecken und Autos überarbeitet.
 
 Build 583 (11/10/13, Team Member+) Steam multiplayer: -Now enabled by default. To run MP on the Java dedicated server, use the new command-line option -javamp
  Render: -Added large address aware flag to all DX9 shader creation calls -Fix CSortList item for all Little Endian platforms -SkyRing alphatest shader can use Transparency Super Sampling in MSAA modes
  Flag & penalty bug fixes: -Fixed wrong way crash tests, as the 'is going wrong way' variable wasn't being updated when wrong way was disabled -Now including player v player collisions (we have an issue in MP where if someone is DQ'd, the race doesn't end) -Safeguarding flag withdrawl as they can legitimatelly raise & withdrawl on the same frame -Added flag reason to flag network message
  Common: -Enabled
 LARGEADDRESSAWARE option to access additional memory if available. 
Increase Game Pool size if this memory is detected too
  Tracks: -Sakitto: Resaved HUD map as compressed map -Emirates Kartdrome: TRD changes, AIW basic, trd file, uploaded raceline (not yet avaliable in game) -Northampton: Add new textures for race control building and national pit building
  Build 582 (10/10/13, Team Member+) Steam leaderboards wip: -Added
 global leaderboard versioning. This is done client-side without any 
need for server support, and will allow us to do full stat wipes on 
Steam in the future, with similar behavior to current server-controlled 
wipes (previous personal bests are wiped and won't be reuploaded to new 
clear leaderboards) -Updated all stats and leaderboard handling code to support global leaderboard version. -Added support for all Leaderboard calls on PC to target either Java-based HttpApi server or Steam. -Started initial work on Steam leaderboard implementation
  Common: -Improved
 filename handling within GUI Helper Classes to reduce extra copies, and
 simplify passing around filenames within scripts Racing flags & penalties:  -Implemented black flag -Converted all coloured flag calls to event messages, so it'll be consistent with online -Added disqualification functionality on collision of wrong-way driving -Added new disqualification for not adhering to previous penalties -Fixed blue flag showing up for ghosts bug + showing up for opponents on the same lap -Moved disqualify flow through the penalties manager -Added ability to disable racing flags from data -Added ability to disable certain types of penalties based upon penalty category in data
  Cameras: -Code to bind camera editor to a particular camera manager
  Career: -Connecting CareerResults screen to ChampionshipManager and ProfileData
  Render: -Boot sequence textures are no longer affected by texture quality setting (fixes blurry login screen etc) -DX11 MSAA now uses Transparency Super Sampling (most track object and foliage shaders that would benefit)
  Physics: -Caper
 Stockcar: New physics. New tire with an oval specific carcass (1-2 mile
 banked). New tread agian tweaked with lower grip and harder compound. 
Heating and camber heat generation tweaked to look as close as i can get
 it for now. Complately new assymetrtical setup tuned for the 1-2 mile 
banked ovals (although it works pretty well at flatter track like 
Harrison Pike). (Please don't tweak the setup as our GUI dsen't handle 
the assymetrical yet. Drive it stock) -Tires: FC carcass test round, internal model refinements -Palmer JPLM: ride height and bump stops, side aero, new dampers and various bits of setup tuning
  Animation: -Add animation sequence support to stop all playing animations and stop animation now removes queued animations
  Tracks: -Northampton:
 Added tents, vendors, flags and viewer placed trackside stuff to all 
variations, added checkpositions values to the tracklights files -Northampton Stowe: Fixed collision issue on the inner tyres at Stowe -Northampton National: Fixed rouge armco blocking the track 
  Build 580 (9/10/13, Team Member+) Render: -HUD trackmap rendering fix for DX11 -DX11/DX9 Renderer support for switching modifiable prim types -Fix
 for (most) GUI textures being blurred by texture settings. (Also fixes 
the loading screens disappearing bug when texture level is set to Low) -DX11/DX9
 add TextureSpec flag to turn off the texture downsizing that is 
automatic from the texture detail settings. Use this new feature for the
 headlight texture registration
  Base: -Fixed BNetBuffer var init order and removed error check that would fail cause event processing to fail
  Tracks: -Northampton:
 Added bendable armcos to all track variations, fixed skyring being to 
bright and too high, added adverts on most prominent advert boards and 
areas around the track, adding Silverstone Stowe visual metal gates 
around the outer boundaries of the track (We have another drive 
throughable armco in National) -Anhalt: Textures change, Anhalt GP physics objects
  Vehicles: -Caper
 Stockcar: New tire and physics. New Carcass and tread that works like 
expected for this vintage Stokcar roadrace bias belted slick. New rear 
suspension trackbar geometry to even out the left/right issues. Road 
race soft suspension setup. All cambers and heat tuned Tire temps set 
the more sensitive layer mode
  Build 579 (8/10/13, Team Member+) Base: -BNetBuffer
 added for serialisation of BAppEvent members in LoadNetBuffer and 
RestoreNetBuffer, required now when sending across network
  Online: -Move AddEvent_EnterRace_Online to the same frame as MP settings -Updated
 NodeUserId to include both server-assigned user id and Steam id. 
Removed explicit Steam id from multiplayer session structures, now the 
dual node user id is used instead
  Common: -Fix random crash caused by preloading assets in RCFs.
  TextDB: -Updated textDB with new disqualification message
  Tracks:  -Anhalt: XML texture deleted -Anhalt: Ground cover updated -Northampton:
 Fixed hovering walls fixed offset shadow casters at fences fixed 
further occluding issues by too aggressive placed occluders 
  Vehicles: -Vehicle damage: Inverted red channel of crumple texture to correct direction -Ruf RGT8: LODX/CPIT interior mapped and textured
  Build 578 (7/10/13, Team Member+) Career: -GUIHandler for Career Results screen accessible through Dashboard->Career Results
  Online: -Added
 "steam mode" flag to dedicated server enumeration. In Steam mode only 
one fake DS is returned and joined automatically. With this change the 
game no longer connects to Java-based dedicated servers when running 
with -steammp command-line option
  Animation: -Fix MGDF writing of animation sequence PlayBackInfo data -Fix
 animation script builder queued animations missing custom playback info
 and add memtraces. Gracefully handle playing invalid animation 
sequences
  Tracks: -Anhalt: Viewer objects added -Northampton Stowe: Added metal gates to block access to outer terrain visually -Northampton:
 First pass of viewer trackside assets, stowe removed inner collsion 
mesh, fixed further inaccuries between collisions and render mesh, added
 paddock pit-trucks and first pass of trackside assets for GP variation Vehicles: * Ford MkIV: calibrated CPIT gauges 
 
 
  related Links: » Quelle: speedmaniacs.com 
		
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