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Hauptseite » 2013 » Oktober » 17 » Project CARS: Pre-Alpha-Build 583 - Infos zu den Änderungen
Project CARS: Pre-Alpha-Build 583 - Infos zu den Änderungen

Die Slightly Mad Studios haben zum Wochenende für alle pCARS-Unterstützer mit Status Teammitglied+ oder besser eine neue Version zum Testen freigegeben - Details zu den Verbesserungen.

Für Project CARS-Tester mit dem Status Teammember+ oder besser ist nun das Build 583 verfügbar. Passend zum Wochenende erhalten die World of Mass Development-Mitglieder damit die Möglichkeit sich von den jüngsten Verbesserungen dieser Woche selbst zu überzeugen.

Unter anderem haben die Entwickler an der Mehrspielerkomponente gearbeitet aber auch das Flaggen- und Strafensystem weiter verbessert und bei der Renderengine Änderungen vorgenommen. Wie dem detaillierten, nachfolgenden Changelog zu entnehmen ist, wurden darüber hinaus auch einzelne Strecken und Autos überarbeitet.

Build 583 (11/10/13, Team Member+)
Steam multiplayer:
-Now enabled by default. To run MP on the Java dedicated server, use the new command-line option -javamp

-Added large address aware flag to all DX9 shader creation calls
-Fix CSortList item for all Little Endian platforms
-SkyRing alphatest shader can use Transparency Super Sampling in MSAA modes

Flag & penalty bug fixes:
-Fixed wrong way crash tests, as the 'is going wrong way' variable wasn't being updated when wrong way was disabled
-Now including player v player collisions (we have an issue in MP where if someone is DQ'd, the race doesn't end)
-Safeguarding flag withdrawl as they can legitimatelly raise & withdrawl on the same frame
-Added flag reason to flag network message

-Enabled LARGEADDRESSAWARE option to access additional memory if available. Increase Game Pool size if this memory is detected too

-Sakitto: Resaved HUD map as compressed map
-Emirates Kartdrome: TRD changes, AIW basic, trd file, uploaded raceline (not yet avaliable in game)
-Northampton: Add new textures for race control building and national pit building

Build 582 (10/10/13, Team Member+)
Steam leaderboards wip:
-Added global leaderboard versioning. This is done client-side without any need for server support, and will allow us to do full stat wipes on Steam in the future, with similar behavior to current server-controlled wipes (previous personal bests are wiped and won't be reuploaded to new clear leaderboards)
-Updated all stats and leaderboard handling code to support global leaderboard version.
-Added support for all Leaderboard calls on PC to target either Java-based HttpApi server or Steam.
-Started initial work on Steam leaderboard implementation

-Improved filename handling within GUI Helper Classes to reduce extra copies, and simplify passing around filenames within scripts
Racing flags & penalties:
-Implemented black flag
-Converted all coloured flag calls to event messages, so it'll be consistent with online
-Added disqualification functionality on collision of wrong-way driving
-Added new disqualification for not adhering to previous penalties
-Fixed blue flag showing up for ghosts bug + showing up for opponents on the same lap
-Moved disqualify flow through the penalties manager
-Added ability to disable racing flags from data
-Added ability to disable certain types of penalties based upon penalty category in data

-Code to bind camera editor to a particular camera manager

-Connecting CareerResults screen to ChampionshipManager and ProfileData

-Boot sequence textures are no longer affected by texture quality setting (fixes blurry login screen etc)
-DX11 MSAA now uses Transparency Super Sampling (most track object and foliage shaders that would benefit)

-Caper Stockcar: New physics. New tire with an oval specific carcass (1-2 mile banked). New tread agian tweaked with lower grip and harder compound. Heating and camber heat generation tweaked to look as close as i can get it for now. Complately new assymetrtical setup tuned for the 1-2 mile banked ovals (although it works pretty well at flatter track like Harrison Pike). (Please don't tweak the setup as our GUI dsen't handle the assymetrical yet. Drive it stock)
-Tires: FC carcass test round, internal model refinements
-Palmer JPLM: ride height and bump stops, side aero, new dampers and various bits of setup tuning

-Add animation sequence support to stop all playing animations and stop animation now removes queued animations

-Northampton: Added tents, vendors, flags and viewer placed trackside stuff to all variations, added checkpositions values to the tracklights files
-Northampton Stowe: Fixed collision issue on the inner tyres at Stowe
-Northampton National: Fixed rouge armco blocking the track

Build 580 (9/10/13, Team Member+)
-HUD trackmap rendering fix for DX11
-DX11/DX9 Renderer support for switching modifiable prim types
-Fix for (most) GUI textures being blurred by texture settings. (Also fixes the loading screens disappearing bug when texture level is set to Low)
-DX11/DX9 add TextureSpec flag to turn off the texture downsizing that is automatic from the texture detail settings. Use this new feature for the headlight texture registration

-Fixed BNetBuffer var init order and removed error check that would fail cause event processing to fail

-Northampton: Added bendable armcos to all track variations, fixed skyring being to bright and too high, added adverts on most prominent advert boards and areas around the track, adding Silverstone Stowe visual metal gates around the outer boundaries of the track (We have another drive throughable armco in National)
-Anhalt: Textures change, Anhalt GP physics objects

-Caper Stockcar: New tire and physics. New Carcass and tread that works like expected for this vintage Stokcar roadrace bias belted slick. New rear suspension trackbar geometry to even out the left/right issues. Road race soft suspension setup. All cambers and heat tuned Tire temps set the more sensitive layer mode

Build 579 (8/10/13, Team Member+)
-BNetBuffer added for serialisation of BAppEvent members in LoadNetBuffer and RestoreNetBuffer, required now when sending across network

-Move AddEvent_EnterRace_Online to the same frame as MP settings
-Updated NodeUserId to include both server-assigned user id and Steam id. Removed explicit Steam id from multiplayer session structures, now the dual node user id is used instead

-Fix random crash caused by preloading assets in RCFs.

-Updated textDB with new disqualification message

-Anhalt: XML texture deleted
-Anhalt: Ground cover updated
-Northampton: Fixed hovering walls fixed offset shadow casters at fences fixed further occluding issues by too aggressive placed occluders

-Vehicle damage: Inverted red channel of crumple texture to correct direction
-Ruf RGT8: LODX/CPIT interior mapped and textured

Build 578 (7/10/13, Team Member+)
-GUIHandler for Career Results screen accessible through Dashboard->Career Results

-Added "steam mode" flag to dedicated server enumeration. In Steam mode only one fake DS is returned and joined automatically. With this change the game no longer connects to Java-based dedicated servers when running with -steammp command-line option

-Fix MGDF writing of animation sequence PlayBackInfo data
-Fix animation script builder queued animations missing custom playback info and add memtraces. Gracefully handle playing invalid animation sequences

-Anhalt: Viewer objects added
-Northampton Stowe: Added metal gates to block access to outer terrain visually
-Northampton: First pass of viewer trackside assets, stowe removed inner collsion mesh, fixed further inaccuries between collisions and render mesh, added paddock pit-trucks and first pass of trackside assets for GP variation
* Ford MkIV: calibrated CPIT gauges

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